function EFFECT:Init(data)
	local Pos = data:GetOrigin()
	local scale = data:GetScale()
	local norm = data:GetNormal()
	local emitter = ParticleEmitter(Pos)
	
	for i=0, 20 do
		local part = emitter:Add("particle/particle_smokegrenade",Pos)
		if part then
			local n = math.random(40,140)
			part:SetColor(math.random(20,150),n,n,math.random(255))
			part:SetVelocity(100*Vector(math.Rand(-1,1),math.Rand(-1,1),math.Rand(-1,1))+ 170*norm)
			part:SetDieTime(math.Rand(0.2,2))
			part:SetGravity(Vector(0,0,-100))
			part:SetLifeTime(0)
			part:SetStartSize(math.Rand(4,16))
			part:SetEndSize(2)
			part:SetStartAlpha(255)
			part:SetEndAlpha(0)
			part:SetRoll(math.random() * math.pi * 2)
			part:SetRollDelta(math.random()*3 - 1.5)
			part:SetAirResistance(300)
		end
	end
end

function EFFECT:Think()
	return false
end

function EFFECT:Render()

end